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Jacob Hernandez

Character Artist/ Visual Development
Professional Experience​

2D Game Artist (March 2020 - Present)

  • Created in-game 2D characters, environments, enemies, and game cover designs using Aseprite, Photoshop, or Krita, while following the art style and meeting technical constraints.

  • Collaborated and developed numerous concept ideas, including sketches and drawings, to support the production department in achieving a 100% delivery of projects within set target deadlines.

  • Interpreted concept art, understood the art direction, and worked within the overall game styles, ensuring the quality of design.

 

3D Game Artist (November 2021 – Present)

  • Created characters, settings, effects, props and 20+ high quality 3D game assets in surge of visual appeal and player involvement.

  • Utilized 3D Max, Photoshop, and Substance Painter to model and texture 3D assets to exceed the project deadlines.

  • Designed efficient low-polygon 3D models and optimizing texture maps, leading to better game performance.

 

2D and 3D Animator (December 2021 – Present)

  • Designed and animated character models with their own animations and effects to match the character's personality and art style.

  • Designed and animated the main character in the “Corrupted Chateau” 2D horror platformer game, gaining positive feedback from the production team.

 

Level Designer (December 2022 – Present)

  • Developed and implemented level designs and utilized software and tools to create an immersive gameplay experience.

  • Managed thorough playtesting and refined level designs based on user feedback, ensuring optimal balance and pacing for players.

 

Video Editor (August 2023 – August 2024)

  • Encoded videos for upload across various digital formats, performed color correction, image stabilization, smooth transitions, and audio mixing.

  • Designed and implemented cel animations, giving unique visual style, fluid movements, and Cinematography.

 

Short-Film (August 2024 – December 2024)

  • Produced, edited, and scripted a short film centered on liminal space, which included George

  • Mason University dorm buildings, coordinating direction and audio setup, and visual effects and editing, using Adobe After Effects and Premiere Pro.

Education​
  • George Mason University

    • 2022-Present Computer Game Design, Bachelor of Fine Arts, GPA: 3.79 

Skills
  • Unity, 3D Max, Photoshop, Premiere Pro, After Effects, Substance Painter. Aseprite, Krita, DaVinci Resolve, Audacity, GitHub, and C++

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