Professional Experience​
2D Game Artist (March 2020 - Present)
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Created in-game 2D characters, environments, enemies, and game cover designs using Aseprite, Photoshop, or Krita, while following the art style and meeting technical constraints.
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Collaborated and developed numerous concept ideas, including sketches and drawings, to support the production department in achieving a 100% delivery of projects within set target deadlines.
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Interpreted concept art, understood the art direction, and worked within the overall game styles, ensuring the quality of design.
3D Game Artist (November 2021 – Present)
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Created characters, settings, effects, props and 20+ high quality 3D game assets in surge of visual appeal and player involvement.
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Utilized 3D Max, Photoshop, and Substance Painter to model and texture 3D assets to exceed the project deadlines.
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Designed efficient low-polygon 3D models and optimizing texture maps, leading to better game performance.
2D and 3D Animator (December 2021 – Present)
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Designed and animated character models with their own animations and effects to match the character's personality and art style.
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Designed and animated the main character in the “Corrupted Chateau” 2D horror platformer game, gaining positive feedback from the production team.
Level Designer (December 2022 – Present)
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Developed and implemented level designs and utilized software and tools to create an immersive gameplay experience.
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Managed thorough playtesting and refined level designs based on user feedback, ensuring optimal balance and pacing for players.
Video Editor (August 2023 – August 2024)
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Encoded videos for upload across various digital formats, performed color correction, image stabilization, smooth transitions, and audio mixing.
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Designed and implemented cel animations, giving unique visual style, fluid movements, and Cinematography.
Short-Film (August 2024 – December 2024)
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Produced, edited, and scripted a short film centered on liminal space, which included George
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Mason University dorm buildings, coordinating direction and audio setup, and visual effects and editing, using Adobe After Effects and Premiere Pro.
Education​
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George Mason University
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2022-Present Computer Game Design, Bachelor of Fine Arts, GPA: 3.79
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Skills
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Unity, 3D Max, Photoshop, Premiere Pro, After Effects, Substance Painter. Aseprite, Krita, DaVinci Resolve, Audacity, GitHub, and C++